Course Features

Price

Original price was: £490.00.Current price is: £14.99.

Study Method

Online | Self-paced

Course Format

Reading Material - PDF, article

Duration

20 hours, 45 minutes

Qualification

No formal qualification

Certificate

At completion

Additional info

Coming soon

Overview

Over View
Who is this course for
Requirments
Career Path

Who is this course for?

Over View
Who is this course for
Requirments
Career Path

Requirements

Over View
Who is this course for
Requirments
Career Path

Career path

Over View
Who is this course for
Requirments
Career Path

    • Course Overview 00:10:00
    • Project Files 00:10:00
    • Installing Node.js 00:10:00
    • Installing Visual Studio Code 00:10:00
    • Using the script Tag 00:10:00
    • Variables in JavaScript 00:10:00
    • Adding Comments in Code 00:10:00
    • JavaScript Object Types 00:10:00
    • Understanding null and undefined 00:10:00
    • JavaScript Arrays 00:10:00
    • Core Data Types in JavaScript 00:10:00
    • Switch Statements 00:10:00
    • Writing Functions in JavaScript 00:10:00
    • If–Else Statements 00:10:00
    • The for Loop 00:10:00
    • The while Loop 00:10:00
    • JavaScript Strict Mode 00:10:00
    • The this Keyword 00:10:00
    • Introduction to TypeScript 00:10:00
    • Why Use TypeScript? 00:10:00
    • Core Types in TypeScript 00:10:00
    • Type Inference in TypeScript 00:10:00
    • Working with Object Types 00:10:00
    • Working with Array Types 00:10:00
    • const vs let vs var 00:10:00
    • Arrow Functions 00:10:00
    • Closures in JavaScript 00:10:00
    • Introduction to Classes and Objects 00:10:00
    • Creating Classes and Objects 00:10:00
    • Constructors in TypeScript 00:10:00
    • Defining Class Methods 00:10:00
    • Inheritance in TypeScript 00:10:00
    • What is Webpack? 00:10:00
    • Why Use Webpack 00:10:00
    • Setting Up Boilerplate Code 00:10:00
    • Game Configuration in Phaser 00:10:00
    • Creating a Preload Scene 00:10:00
    • Adding Images to a Scene 00:10:00
    • Adding Interactivity 00:10:00
    • Moving Objects in Phaser 00:10:00
    • Using Tweens in Phaser 00:10:00
    • Setting Up Animation Boilerplate 00:10:00
    • Loading Sprite Sheets 00:10:00
    • Creating Animations 00:10:00
    • Adding Tweens to Animations 00:10:00
    • Adding Audio to the Game 00:10:00
    • Adding Physics to a Project 00:10:00
    • Adding Sprites with Physics 00:10:00
    • Adding Colliders 00:10:00
    • Handling Input Events 00:10:00
    • Loading Tilemaps 00:10:00
    • Creating Tilemaps 00:10:00
    • Adding a Player to the Scene 00:10:00
    • Making the Camera Follow the Player 00:10:00
    • Introduction to the Platformer Game 00:10:00
    • Installing Dependencies 00:10:00
    • Fixing Dependency Issues (Important) 00:10:00
    • Understanding Project Flow 00:10:00
    • Configuring the Game 00:10:00
    • Adding Plugins to the Game 00:10:00
    • Creating the Main Game File 00:10:00
    • Working with Single Tiles 00:10:00
    • Using export default 00:10:00
    • Creating Tile Groups 00:10:00
    • Building the Player Class 00:10:00
    • Introduction to Maps 00:10:00
    • Creating Maps 00:10:00
    • Creating Levels 00:10:00
    • Preload Scene Setup 00:10:00
    • Setting Preload Paths 00:10:00
    • Building the Main Scene 00:10:00
    • Creating Character Animations 00:10:00
    • Spine Animation in Phaser 00:10:00
    • Taking Player Input 00:10:00
    • Creating a Goal Sprite 00:10:00
    • Adding Player Collision 00:10:00
    • Centering the Background Render 00:10:00
    • Testing Different Levels 00:10:00
    • Removing the Loading Screen 00:10:00
    • Adding a Background 00:10:00
    • Creating Coins 00:10:00
    • Displaying Collected Coins 00:10:00
    • Creating Enemy Classes 00:10:00
    • Creating a Bee Enemy 00:10:00
    • Creating Enemy Groups 00:10:00
    • Adding Bee Enemies to the Game 00:10:00
    • Adding Colliders 00:10:00
    • Updating Colliders 00:10:00
    • Updating Each Bee Enemy 00:10:00
    • Handling Collisions with Bee Enemies 00:10:00
    • Creating a Slime Enemy 00:10:00
    • Adding Fullscreen Mode 00:10:00
    • Introduction to the Hill Climb Game 00:10:00
    • Introduction to SVG Graphics 00:10:00
    • Displaying SVGs in the Game 00:10:00
    • Understanding the SVG Coordinate System 00:10:00
    • Working with the SVG Path Element (Important) 00:10:00
    • Game Elements Overview 00:10:00
    • Setting Up Boilerplate Code 00:10:00
    • Creating a Custom Canvas 00:10:00
    • Adding Project Dependencies 00:10:00
    • Configuring the Game 00:10:00
    • Creating a Preload Scene 00:10:00
    • Designing the Background 00:10:00
    • Defining the Car Object 00:10:00
    • Creating Car Wheels 00:10:00
    • Creating Gas Pickups 00:10:00
    • Creating the GUI Scene Class 00:10:00
    • Building the Main Scene 00:10:00
    • Making the Wheels Move 00:10:00
    • Adding Car Body and Wheels 00:10:00
    • Testing the Code 00:10:00
    • Creating Terrain 00:10:00
    • Normalising Vertex Sets 00:10:00
    • Using SVGs for Terrain Display 00:10:00
    • Creating the Terrain Body 00:10:00
    • Ensuring the Car Does Not Break 00:10:00
    • Adding Grass to the Terrain 00:10:00
    • Exam of JavaScript Game Development for Beginners: Build 2D Games with Phaser 00:50:00
    • Premium Certificate 00:15:00
certificate-new

No Reviews found for this course.

Yes, our premium certificate and transcript are widely recognized and accepted by embassies worldwide, particularly by the UK embassy. This adds credibility to your qualification and enhances its value for professional and academic purposes.

Yes, this course is designed for learners of all levels, including beginners. The content is structured to provide step-by-step guidance, ensuring that even those with no prior experience can follow along and gain valuable knowledge.

Yes, professionals will also benefit from this course. It covers advanced concepts, practical applications, and industry insights that can help enhance existing skills and knowledge. Whether you are looking to refine your expertise or expand your qualifications, this course provides valuable learning.

No, you have lifetime access to the course. Once enrolled, you can revisit the materials at any time as long as the course remains available. Additionally, we regularly update our content to ensure it stays relevant and up to date.

I trust you’re in good health. Your free certificate can be located in the Achievement section. The option to purchase a CPD certificate is available but entirely optional, and you may choose to skip it. Please be aware that it’s crucial to click the “Complete” button to ensure the certificate is generated, as this process is entirely automated.

Yes, the course includes both assessments and assignments. Your final marks will be determined by a combination of 20% from assignments and 80% from assessments. These evaluations are designed to test your understanding and ensure you have grasped the key concepts effectively.

We are a recognized course provider with CPD, UKRLP, and AOHT membership. The logos of these accreditation bodies will be featured on your premium certificate and transcript, ensuring credibility and professional recognition.

Yes, you will receive a free digital certificate automatically once you complete the course. If you would like a premium CPD-accredited certificate, either in digital or physical format, you can upgrade for a small fee.

Course Features

Price

Original price was: £490.00.Current price is: £14.99.

Study Method

Online | Self-paced

Course Format

Reading Material - PDF, article

Duration

20 hours, 45 minutes

Qualification

No formal qualification

Certificate

At completion

Additional info

Coming soon

Share This Course